Some live coding with python

I've worked on a few different live coding environments in the past, but now I thought I would try to make something simple with Python that could later maybe form the basis for a bigger tool.

Watching for changes

The first thing a live coding system needs is a ...

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ThNdl v2.0

ThNdl has had a, er, Autumn clean. I've migrated to use the Pelican static site generator, and converted all the articles from their old format to Python ReST format.

Sadly all the old links & feeds are broken, and the live shader editing and generation has been replaced with static ...

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Travelling in parallax

This won't be a long one. It's really just an excuse to show you some new background scenery.

(If you're reading the RSS, why not stop by the web site now to see what I'm talking about?)

Unfortunately it will probably be quite boring (disabled) on ...

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Native means nothing

A word that is often thrown around (very often without definition) in the mobile industry these days is native.

It's typically used in the context of application platforms, frameworks, and ecosystems, suggesting that the one with the native label is somehow closer to the hardware, which implies (depending on ...

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Whoops, we forgot a dimension

(Note: this article talks about ThNdl v1.0. You are now reading v2.0 which, sadly, doesn't have side scrolling)

Many of you are probably reading this on a device that looks something like this.

The "tall thin slab full of screen" form factor for phones seems to be ...

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Welcome to ThNdl

Welcome!

The first rule of ThNdl is don't forget to PAN RIGHT to find the articles (unless you're on IE with no columns support).

This is a blog written by myself, Andrew Baldwin (baldand@twitter).

The articles will cover all kinds of things I'm interested in, including ...

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